Tag: rules

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  • Rules

    [[Attributes and Auction]] h4. POWERS * [[Pattern]] * [[Logrus]] * [[Shape Shift]] * [[Trump]] * [[Magic]] [[Character Items]] [[Character Shadows]] [[Character Allies]] [[Stuff]] [[Contributions]] [[Advancement]]

  • Shape Shift

    This is the power to manipulate the tissue of your own body. There are certain inherent limitations upon this. For …

  • Character Shadows

    h2. Shadows Just about the most fun thing you can do in Amber is create a world. For a single measly point, you can be the god-like being that decides how the show will be run for a whole world full of happy slaves. Or uppity natives. Or, for the …

  • Character Allies

    h2. Allies *An Ally In Amber* ^1^ - A good friend among the folk of Castle Amber or City Amber, or a highly ranked noble from a Golden Circle shadow. The Ally will always be loyal to the character. The player designs the ally with GM approval. * …

  • Stuff

    h2. "Stuff" As a player, you use "stuff" to determine the character's luck and karma. Stuff works in three ways. First, stuff can be used by players to adjust their character's points. Extra points can be spent on Good Stuff, while point shortages …

  • Contributions

    There is a way to get additional points for your character, and that is to make player contributions to the campaign. This can take many forms: a character diary, short stories about the character or the character's shadow from before or during the events …

  • Advancement

    From time to time, the plot will reach a milestone, an end of an act. This is called an _Advancement Period_. Here, I will award points to the characters for their accomplishments thus far. Each player then gets to choose how they would like to spend …

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